Design-ism
A Game For Designers By Designers
This Project Was Awarded a Student Gold AAF ADDY 2025
Design-ism is a game company that creates a system of fun learning games based on different art and design movements. Design-ism creates design centered games for designers and artists ages 14 and up. Their games will be sold at different art museum gift shops, and on their website.
The goal of Design-ism is to highlight key elements of art & design movements. By finding important aspects that define these movements, we are able to create games that aspire to teach these concepts to our users through gameplay. Design-ism create different games for different design styles and movements, and the colors of each box correlates to each version of the game. The game elements also change with game version to fit the main aspects of that design style or movement.
For Design-ism I took lead on all things related to production. I designed and built the box for the game, designed and 3D printed the card tray that go in the box, and designed, 3D printed and hand painted the three different dice used for the game. Along with helping create the branding guides for Design-ism and the Swiss edition of the game. As a team we worked together on how to play the game, what the game was for, and what aspects were needed for the game.
To learn more about the game and Swiss Style press here.
A special shoutout to my partners: Ashlynn Whitmire, Emeli Bagwell, and Rory Murphy